Hello everybody! The last week was full of stuff and I was really stressed but I still managed to test my latest map.
What is this map? You'll have to wait and see. I'll just say that it is addictive fun!
Now to my other maps.
I have not worked on Gelid in a while, but I'll work on it again soon. I have five maps that are nearly done and I'll be working on all of them for a few minutes each day, including Gelid.
Another map I'm working on is a giant BTB (Big Team Battle) map called Skyward. I've finished the basic structure. All that's left is adding cover and making it look pretty.
Cavernous Asylum is probably not going to be released cause all my other projects are newer and better and I would rather fill my fileshare with them.
Last week my best friend got an XBOX and I am hoping to do a co forge with her as soon as I finish my current projects.
So after I finish my current maps and an invasion map called Pious Enigma, I'm going to go full-time into small slayer maps, probably.
Well, that's a lot of stuff I just discharged, and to top it off here is a picture of that new map I mentioned at the beginning. Its called Waterfall.
Bye everybody!
My Halo: Reach Forge Maps
This is a place to view my creations in Halo: Reach's Forge Mode.
Sunday, February 12, 2012
Monday, January 23, 2012
HallBrawl Pictures
I don't think I've mentioned this before but Hallbrawl V3 is now available. I've been really busy so I haven't had a chance to get these pictures out before. I gathered up all of them from Bungie.net and here they are. (These are in no particular order. They also don't show the whole map. This is also back from v2, so a few things have changed. Sorry.)
Wednesday, January 18, 2012
Gelid and two surprises!
Hi everybody. Today I finished setting up Gelid's gametypes. However, it must be tested before it will be ready. In addition, I put HallBrawl V3 on my File Share. I was noticing some problems with it when there are only two players. Basically, the better player can kill the lesser player, advance forward, and stand outside the other player's base while the ten seconds for the respawn count down. When the lesser player steps out of his base, the better player can immediately assassinate him. V3 keeps the better player from getting to the lesser player's base. So V3 is just a minor fix to a problem I encountered.
I started something new today, a race map that involves driving underwater. I have never done a race map before, so over the next few days I'm going to be checking out some YouTube tutorials. I got the whole idea for the map from Darth Human's/The Halo Forge Epidemic's video tutorial on deep water locations. Here is a link for those interested:
Deep Water Locations
That's all for this post! Be sure to check back soon for more details.
I started something new today, a race map that involves driving underwater. I have never done a race map before, so over the next few days I'm going to be checking out some YouTube tutorials. I got the whole idea for the map from Darth Human's/The Halo Forge Epidemic's video tutorial on deep water locations. Here is a link for those interested:
Deep Water Locations
That's all for this post! Be sure to check back soon for more details.
Monday, January 16, 2012
New Project
Hi everybody! Today I nearly finished the physical building of a new asymmetrical project. I won't say much, save that its best for FFA Slayer and Team Slayer. One more thing: It's called Gelid. I've been working on it for about a week now and its going well. By the end of the week I hope to have it done.
Wednesday, January 11, 2012
HallBrawl v2
I'm on my mobile phone now so I'll explain this more later, but HallBrawl has a few problems that I didnt notice before, due to my friend playing around. I have fixed these problems in HallBrawl v2, now available.
Saturday, January 7, 2012
HallBrawl on Fileshare!!!
I posted HallBrawl and a few of its Gametypes today on my file share. I didn't post all of them because my Xbox was acting strange. I am preparing a post for Forge Hub and the Testers Guild right now, and it'll be done by Sunday evening. I have a feeling that this is not going to be the last draft of the map, but I am nevertheless very proud of it. Hopefully tommorow the rest of the Gametypes will be up. Thanks for reading!
Friday, January 6, 2012
King of Death
First I'd like to say that all that is left on HallBrawl is setting up loadouts. I started AND finished another map today, called King of Death. If I had more than two minutes right now I would describe it in the Maps and Gametypes page but as I said, I don't have time. I hope to get that up soon. Bye!
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